About me

I have been working in the CG industry for over 5 years. I am currently Texturing/Surfacing artist at Illumination MacGuff in Paris.

I specialized in environment sets and props texturing and shading. In my personal work I’m more of a generalist, doing modeling, texturing, lighting and compositing.

 

Professional Experience

Illumination Mac Guff

- November 2015 / Present - Texturing/Surfacing Environment Sets and Props on Despicable Me 3

- November 2014 / July 2015 - Texturing/Surfacing Environment Sets and Props on The secret life of pets

- December 2012 / October 2014 - Texturing/Surfacing Environment Sets and Props on Minions

- November 2011 / November 2012 - Texturing/Surfacing Environment Sets and Props on Despicable Me 2

- May 2011 / November 2011 - Texturing/Surfacing Environment Sets and Props on The Lorax

Chez Eddy

- September 2010 / March 2011 - Modeling/Texturing on several projects (Sony, TF1, Nespresso, Bourgeois)

Elseware Entertainment

- 2010 - Modeling/Texturing Props for an independant video game.

 

Softwares

3dsmax, Maya, Zbrush, Photoshop, Mari, Vray, Mental Ray, Nuke

OS : Windows, Mac and Linux